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Game Design: Clichés
LinkHaha, I thought this was kind of funny. A long list of video game clichés.
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VideoGo right. Short tribute to side scrollers.
(Source: driph)
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VideoSkyrim Sneak T-shirt available at splitreason.com
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The game was our teacher
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It’s finally done. After about 2 weeks and one year, me and Tudor have finally submitted our first game, Clumsy And The Stars, to the Apple AppStore. The thing is, we were actually planning on finishing it in two months. Let’s take it from the beginning…
In november 2010 Tudor was coming back to Timisoara from Singapore. We worked together a while back at his company and had a great time working on all the projects.
A good time before this, I had an idea about making a social card game on Facebook. It was a particular card game known in Romania and Hungary. We talked about it and the idea of us working together again. We started work the very next day…
In March 2011, after some 6 weeks working time on the card game(we had day jobs too), Tudor laughs out loud and calls me to his laptop. He lets me play a very abstract and simple physics game. I think it had 10 levels total. The concepts were fun and catchy.
The game got us hooked and thinking about using some of the ideas for a game for the AppStore. It made more sense in terms of fun, time and potential results. We didn’t feel sorry at that time for puting the card game aside and starting on Clumsy. And we still don’t.
The two of us did not have experience at making games. Even now, we still have a long way to go before we can say that. But we wanted to make that game.
Me and Tudor had to make a choice to either take some time to study more and experiment, or combine the learning process with the building one. I’ll let you guess which one we chose…
Clumsy is a great name because it also describes our learning process. We made a lot of mistakes and learned a lot of lessons. But more about that in the next post…
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Must order one for the future office :)
Check This Out: Awesome Space Invaders Floor Lamp
Measuring at 47 inches tall and just under 8 inches wide, this really cool floor lamp is perfect for any geek-themed abode.
Created by Etsy user pieromenetti and it will cost you $202.03 (USD).
(via: Technabob)
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VideoMust.Stop.Drooling…
via repisanintendo
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VideoHere’s a little piece of fun, with highly colored, noisy visuals made from a mix of real footage and cartoon, but most importantly, brilliantly written story. I can’t wait for episode 2.
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Let us build on your universe
TextI have played some really good games in the last years. Some of these games have started creating universes.
The problem is, they are not enabling anyone to build that universe fast enough or even at all. By anyone, i mean people who buy the game or even other game studios or indie game developers.
Let’s discuss Fallout. Fallout 3 and Fallout: New Vegas have huge worlds that you can explore. On top of that, Bethesda released 5 DLC’s for the first game and 4 for the latter (and some of these DLC’s were pretty big on their own).
But do 9 DLC’s do justice to the universe that this game has created? I don’t believe they do.
Let’s look at Ted.com and Tedx. TED.com created a platform, a universe, a culture under the slogan: “Ideas worth spreading”. But they realised that what they built was too big just for them to handle. So they gave other people the possibility to add to their universe. And the way anyone can now do that is through a Tedx License.
Let’s look at Apple and the appstore. iPhone, iPad, iPod - these are the platforms, the universes. They did the same. They let others add apps to this world. Apple made a lot of money(to be read: Shitloads of money) in the process and also expanded their universe hundreds of thousands of times.
Two more examples are Little Big Planet and Heroes of Might and Magic 3. Both these games gave anyone the possibility to contribute to the game with levels or maps or ideas. And they came out winning.
Let’s get back to Fallout. Fallout is a single player game, where you explore, and see what happened after the nuclear holocaust. After 2 main games and 9 add-ons, they only barely scratched the surface.
Only 2 major cities in the United States. What about the rest of the US, what about Europe, or Asia, or other countries? What about all the suggestions from the fans?
What I’m saying is that games like Fallout should let others build on it, develop new DLC’s, new levels, new items. Sure, they will need some guidelines and minimum quality requirements. But give me a Fallout world store to buy myself new levels and the good ones/quality ones will have their big sales and will have their great reviews. And Bethesda will make shit-loads of money and a huge universe in the process (and other games like this one).
The games that I have played and have fallen into this category cannot be expanded right now. I still love the vibe of those games, I am still infused with the energy, or stories, or feelings from those games.
I want to play more in those universes. So let others add and contribute to them directly. No game company alone has or will have the possibility for exponential growth of the universe that they have created relying only on the inhouse team.
Let us build on your universe.


